Kieli: The Dead Sleep in the Wilderness

Title: Kieli: The Dead Sleep in the Wilderness
Japanese Title: キーリ ― 死者たちは荒野に眠る
(Kiiri: Shishatachi wa kōya ni nemuru)
Author: Kabei Yukako (壁井 ゆかこ)
Illustrator: Taue Shunsuke (田上 俊介)
Translator: Alethea Nibley and Athena Nibley
Publication Year: 2009 (America); 2003 (Japan)
Publisher: Yen Press
Pages: 228

Kieli is one of those hauntingly pretty girls whose special blood and pure heart allow her to see things unnoticed by others. Harvey is one of those chiseled copper-haired boys who is seventeen and has been seventeen for a long time. When their paths cross seemingly at random, Harvey finds himself charmed by Kieli, and Kieli finds herself dazzled by Harvey… Stop me if you’ve heard this story before.

What’s special about this novel isn’t its love story, however, but rather its setting. In her “Afterword,” the author says, “Wasted planets, steampunk, old-fashioned radios, rusty machines, old oil. It would make me as happy as I could be if all of you who like dilapidated things and react to that kind of vocabulary like this book.” I hope the author is indeed as happy as she can be, since her book is perfect for anyone who enjoys the atmosphere conjured by such words. Kieli is set on a dying planet where society still functions to a certain degree as life crumbles to dust in stages. This decay pervades every corner of the novel:

The next morning, when Kieli opened her eyes she was lying on a sofa with broken springs in the waiting room, wrapped in her coat and a dusty old blanket.

The clinic had completely fallen to ruin. Yellow sand and dust had settled below the crisp, clear, cold morning air, and the once clean, white paint on the walls had faded to yellow and peeled off in places, showing the concrete wall underneath.

Kieli spent a while walking through the deserted house, looking for Harvey, the floor creaking with every step she made. When she went up to the second floor, the plants that decorated the balcony had withered to nothing, and only the cracked pots remained under the nebulous morning light.

Everything in Kieli’s world is slowly falling apart. Isolated cities are separated by vast stretches of desert, small villages that serve as way stations along the side of railway lines are slowly shrinking in population, and the wasteland outside habited areas is still littered with the detritus for a war over natural resources that petered out a hundred years ago. Kieli is strangely suited to life in this world, as she possess the unusual ability to see and interact with the ghosts of the dead, who are seemingly more numerous than actual living people. Through the mischief of her dead roommate, Kieli encounters Harvey, who used to be a soldier in the war. Harvey is a creation known an as Undying, a class of artificial beings powered by mechanical cores of pure energy. Aside from his bad attitude, Harvey seems mostly harmless until he unwittingly drags Kieli into a conspiracy concerning the Church that governs Kieli’s world. The two are accompanied by the ghost of an older man known as the Corporal, who resides in the shell of an old radio and provides both insight and comic relief. In an environment where everything is dead or dying, Kieli and Harvey shine brightly as they find adventure and new life in each other’s company.

Since Kieli is a light novel, it receives the full graphic treatment, with eight full-color anime-style illustrations at the front of the book and a number of black-and-white illustrations scattered throughout the book’s chapters. The tropes of the novel are not specific to Japanese popular media, and they should appeal to a wider audience for young adult fiction. Kieli is an orphan who lives in a boarding school, where she is misunderstood and unappreciated by her peers. Harvey is an angsty, brooding badass who has a soft side that he keeps hidden in order to survive in a harsh world. The spirit of the Corporal residing in Harvey’s radio is a grumpy old man who cheerfully dispenses humorous complaints. The Church is mysterious and sinister, and its agents are genuinely frightening.

A shortcoming of many light novels published in translation is that their language is more manga-like than literature-like, by which I mean that its primary purpose is to shoot the reader forward as quickly as possible through a series of increasingly improbable events. Kieli occasionally suffers from this style of narration, but it usually allows the reader time to linger over events and absorb the story’s atmosphere. The translation of Kabei’s prose is lucid and engaging, inviting the reader to enter Kieli’s world without fussing over translation notes and awkwardly translated dialog. Occasionally a character will bow to another character, but the novel otherwise has very little “cultural odor.” Because of the quality of the translation, I found myself reading not just for the story but also for the pleasure of reading such straightforward and well edited language. I also feel the same way about the translation of the Spice and Wolf light novels, and I can’t help but offer my most profound thanks to the editorial staff at Yen Press for doing such an excellent job with their releases.

Kieli ends with a bit of a cliffhanger, but its sequels have already been published by Yen Press, which seems to be keeping up a steady release schedule. I don’t know why I waited so long to start reading this series, because it’s really quite good. I can’t wait to read the next volume!

The Girl Who Leapt Through Time

Title: The Girl Who Leapt Through Time
Japanese Title: 時をかける少女 (Toki o kakeru shōjo)
Author: Tsutsui Yasutaka (筒井 康隆)
Translator: David Karashima
Publication Year: 2011 (Britain); 1967 (Japan)
Publisher: Alma Books
Pages: 170

Three things are generally true of Tsutsui Yasutaka’s writing: it’s easy to read, it’s creative and fun, and it’s usually more about the concept than the characters. The Girl Who Leapt Through Time is no exception. The story is short, it’s entertaining, and the idea of time travel is more fleshed out than the characters.

Junior high school student Kazuko hears a crash in her school’s science lab while helping her friends Goro and Kazuo clean up after class. When she enters the room to investigate, she smells lavender and passes out. The next morning, she and Goro are run down by a bus while rushing to school. Right before the bus strikes them, however, Kazuko opens her eyes and finds herself back in bed. She discovers that she has somehow jumped back in time to the morning of the previous day. Kazuko tells Kazuo and Goro about her strange experience, and they suggest that she talk to their science teacher, Mr. Fukushima, after school. Surprisingly enough, Mr. Fukushima listens sympathetically before explaining that Kazuko needs to jump back in time to the incident in the science lab in order to figure out what happened. She does so and meets Kazuo, who explains everything to her before erasing her memory and returning to where he originally came from.

And that is the story. Nothing else really happens. Kazuo’s debriefing is interesting, but there is no on-screen adventuring or experimentation on the part of Kazuko. There is no narrative tension, just a bit of simple mystery solving. None of the characters really stand out. Kazuko is frightened and dependent on the help of others, Goro is childish and petty, and Kazuo drifts along without contributing anything until the last three or four chapters. The two other named characters, Mr. Fukushima and Kazuko’s friend Mariko, barely have any lines at all. Director Hosoda Mamoru’s 2006 animated adaptation is much richer in terms of storytelling and character development. Still, The Girl Who Leapt Through Time is a quick and easy read that should appeal to a younger audience.

A bit more interesting than the main novella is the shorter work “The Stuff Nightmares Are Made Of,” which is also included in the book. In this story, junior high school student Masako tries to get to the bottom of her fear of heights, which is somehow connected to the discomfort she feels around Prajna masks. Masako’s close friend Bunichi passes along what his therapist uncle tells him about the psychology of fear, and Masako uses this information to help not only herself but also her five-year-old brother Yoshio, who suffers from night terrors. The relationship between Masako and Yoshio is charming and sweet, as is the budding romance between Masako and Bunichi.

If I had to guess, I would say that the two stories in The Girl Who Leapt Through Time are meant for kids who are a bit younger than their protagonists, despite the adult woman adorning the book’s cover. They’re both entertaining, simple stories for the age seven to twelve crowd. If you’re an adult reader in North America who can’t seem to find a copy of this British publication, though, you’re not missing much. The movie is definitely better.

Book Girl and the Suicidal Mime

Title: Book Girl and the Suicidal Mime
Japanese Title: “文学少女”と死にたがりの道化 (“Bungaku Shōjo” to shinitagari no piero)
Author: Nomura Mizuki (野村 美月)
Illustrator: Takeoka Miho (竹岡 美穂)
Translator: Karen McGillicuddy
Publication Year: 2010 (America); 2006 (Japan)
Publisher: Yen Press
Pages: 183

Oh, Yen Press. Oh, how I love you; oh, how I hate you.

I love the money and effort you put into publishing your books. I love that you took a chance on titles like Black Butler and succeeded remarkably. I love that you turned garbage like Maximum Ride and Cirque du Freak into readable and artistically beautiful graphic novels. I love that you found room in your capitalistic heart for series like Bunny Drop and One Fine Day. I love how you don’t put Japanese manga-ka on a pedestal but instead give equal attention to Korean and American artists. I hate that you stopped publishing the paper-and-ink version of your monthly magazine. I hate that I can only access the digital version from your website even after I pay for it. I hate that you sent cease-and-desist orders to scanlation sites but then decided to launch your digital titles exclusively on the most expensive e-reader on the market.

I am similarly conflicted about the light novels Yen Press has released. I enjoyed Spice & Wolf, even if it was a bit bland (the most interesting bits were the watered-down speculations on preindustrial economies, if that gives you any idea how clumsy the characterization was). Kieli had an intriguing premise and was set in a fun dystopic fantasy world but was riddled with stereotypes and awkward dialog. Worst of all, the nails-on-a-chalkboard banality of The Melancholy of Haruhi Suzumiya made me despite not only Tanigawa Nagaru but the entire genre of light novels. So, when Nomura Mizuki’s Book Girl and the Suicidal Mime was released last July, I decided to give it a pass. I felt justified in my decision after reading the opening epigraph:

Mine has been a life of shame. I’m like the one black sheep born into a pure white flock. Unable to enjoy the things my peers enjoyed, unable to grieve the things they grieved, unable to eat the things they ate – being born an ignoble black sheep, I didn’t understand the things my friends found pleasant, such as love, kindness, and

Actually, let’s just leave it at that. There’s no need to copy the full paragraph. Glistening tears leaving black ebony trails of eyeliner down a tragic alabaster face – you get the picture. Maybe I would be more patient with such things if I were seventeen; but I’m ten years past seventeen and not quite as intrigued by alienated narcissism as perhaps I once was, regardless if said narcissism is a deliberate homage to Dazai Osamu. And so it was that Book Girl fell off my radar.

What made me leave my desk and walk straight to Borders to pick up a copy was Erica Friedman’s glowing review of the second book in the series, Book Girl and the Famished Spirit, over on Okazu. If the series is that good, why shouldn’t I read it immediately? And so I did. Suicidal Mime was short and engaging enough for me to read from cover to cover the very evening I bought it, and I did indeed enjoy the experience.

The “book girl” of the title is Amano Tohko, who seems to be an ordinary high school student save for the fact that, instead of food, she consumes the written word. She is the president of her prestigious high school’s book club, the only other member being Inoue Konoha, whom Tohko has drafted to write short, impromptu snacks for her. Tohko’s secret is that she quite literally eats paper with stories written on it, and Konoha’s secret is that he once wrote a bestselling novel under the name of his former girlfriend, who had committed suicide by jumping off the roof of her middle school in front of him. Konoha is taciturn but good-natured, and Tohko is brash but unflaggingly cheerful. The dynamic between these two characters is typical (one might almost say stereotypical) of the genre of Japanese high school comedy, but it’s entertaining nonetheless.

The book is plot-driven instead of character-driven, though, and the plot is set in motion with the introduction of Takeda Chia, who asks Konoha to write a series of love letters for her. The recipient of these letters is Kataoka Shuji, an upperclassman on the archery team. As Konoha soon discovers, however, Shuji doesn’t exist. Or, at least, not anymore – he supposedly committed suicide ten years ago, but a letter found inside an old copy of Dazai Osamu’s No Longer Human hints that there might have been more to his death than suicide. The story is thus propelled by three intertwined mysteries. Who was Kataoka Shuji? How did he die? What stake does Chia have in the matter? Playing the role of Sherlock, Tohko knows more than she lets on but sends Konoha on several fetch quests to discover concrete clues.

These clues seem unconnected at first; and, unfortunately, they tend to remain unconnected towards the end of the book, when everything wraps up so quickly that I was left wondering what had just happened. It turns out that Dazai Osamu is not the only sociopath in the story; literally everyone is a black sheep who has lived a life of shame. This sudden plot development boggled my mind, and I ended up not really caring about any of the inexplicably psychologically damaged characters. Perhaps this makes me a sociopath, but, in my defense, the characterization is rather weak. For example, Tohko is introduced to the reader in this way:

Tohko was perched on a metal folding chair, her knees pulled up to her chest. It wasn’t a very modest way for her to sit. Her pleated skirt was almost wide open – but not quite. If she moved her legs even slightly she would be flashing me.

This is how Chia is introduced:

A girl was splayed out on the floor, her skirt flipped up in her fall, exposing her bear-print underwear for all to see. It occurred to me that my little sister had the exact same pair of underwear, but she was only just starting elementary school.

In other words, the characterization depends fairly heavily on anime tropes, which are emphasized and reinforced by the illustrations:

To make a short story even shorter, then, Book Girl and the Suicidal Meme is a plot-driven novel with a ridiculous and poorly paced plot populated by characters that are little more than amalgamations of tropes culled from the otaku database. Despite this (or perhaps because of this), the book is a fun read. It’s short, and it moves quickly. It doesn’t take itself too seriously, and I imagine how it would be perfect for a younger audience. If nothing else, Tohko’s synaesthetic responses to literature are kind of cute:

“Mmmm, so good. Fitzgerald has a really snazzy flavor. I feel as if flamboyance, glory, and passion are dancing a waltz in my mouth, like I’m eating glittering caviar with champagne at a party. When I bite into it, its delicate skin pops, and a fragment of liquid spills into my mouth.”

As you can probably tell from the above passage, the touch of the translator is feather-light, so reading Book Girl feels really no different than reading “normal” (ie, contemporary American) young adult fiction, save for the eight full-color pages of illustration at the beginning. At $8.99, the book is priced like normal young adult fiction as well, so it’s well worth picking up and breezing through for anyone interested in light novels, young adult fiction, or anime and manga in general. I’m definitely going to order the second volume of the series before my next plane ride. The Famished Spirit is about sixty pages longer than The Suicidal Mime, so hopefully there will be more room for plot and character development.

Another mystery-flavored light novel I read recently was the first volume of Sakuraba Kazuki’s Gosick series, which is published by Tokyopop and still (as of this writing) available at a discount through Right Stuf. Like Book Girl (and many of Doyle’s original stories), Gosick employs a Todorovian element of fantasy in that the reader never quite knows if the cause of the story’s improbable events is supernatural in origin. The innocence of the beautiful young female Holmes-equivalent can be grating at times (as is that of Tohko), and there were times I suspected that her “astronomical genius” was only given to her by the author to make her a more desirable prize for the male reader-stand-in protagonist; but, if you can get around that, the first volume of Gosick is an enjoyable mystery novel. The Gosick anime series is currently streaming on Crunchyroll, and it’s worth briefly checking out if only for its gorgeous Mucha-inspired art nouveau opening sequence.

The Stories of Ibis

Title: The Stories of Ibis
Japanese Title: アイの物語 (Ai no monogatari)
Author: Yamamoto Hiroshi (山本 弘)
Translator: Takami Nieda
Publication Year: 2010 (America); 2006 (Japan)
Publisher: Haikasoru
Pages: 423

After reading Melinda Beasi’s essay Twilight and the Plight of the Female Fan, I reached a strange epiphany. It’s okay if I don’t like Twilight! It’s okay if I don’t like Black Bird! It’s okay that I am never, ever going to enjoy reading manga like DearS and My-HiME! I am simply not the intended audience – and that’s okay. The point of Beasi’s essay is that fans should not judge other fans for being fans, even if they don’t personally enjoy the work that has inspired fannish behavior. Beasi has made this argument elsewhere, concerning shōjo manga and again concerning the Twilight fandom, and I agree with her. My own personal problem, however, is exactly the opposite. I do not get upset when people denigrate my interests; what upsets me is when I’m derided for not liking something that someone else feels I should.

One of my weak points in this regard is young adult fiction. I used to love it, but I’m almost ten years past sixteen and am beginning to find myself growing impatient with the tropes of both American and Japanese novels written for teenagers. Certainly, not every book written for a younger audience can be The Golden Compass or Harry Potter and the Chamber of Secrets, but I still hold everything else to the same standard. This applies to Japanese light novels as well. Books like Nishizaki Megumi’s adaptation of Hot Gimmick and Coda Gakuto’s Missing series make me grind my teeth in frustration. Thankfully, there are young adult novels in Japan that are every bit as good as anything found in the West, and The Stories of Ibis is one of them.

The Stories of Ibis is pure science fiction directed at a presumably teenage audience, and it can boast everything that is fun about young adult fiction. The prose is clear and concise while still being creative. The narrative is very forward-driven without neglecting character development. Stereotypes are clearly referenced but then played with and expanded upon. Finally, the overall mood of the book is refreshingly positive. As science fiction goes, The Stories of Ibis is overwhelmingly utopian, but there are still lots of quests and uncertainties to keep the reader engaged.

As the title suggests, The Stories of Ibis is a collection of six short stories and two longer stories connected both by theme and by a frame narrative. The theme is the reality of virtual reality and, by extension, the power of fiction. Ibis, a humanoid robot blessed with artificial intelligence, tells these stories to the narrator of the frame story, one of the last human beings on earth. In the narrator’s world, humans fear and distrust robots, and the narrator travels from outpost to outpost, spreading tales of humanity’s glory before the rise of artificial intelligence. The narrator is wounded in an encounter with Ibis, who had been searching for him, so she reads him fiction as he recovers. In between stories (in short segments marked as “Intermission”), Ibis and the narrator discuss the stories, and their relationship gradually changes and deepens.

The first six stories are short, with each barely thirty pages in length. Only one of them is hard science fiction, and only one is strongly anime-flavored. The other four are set in more or less the present day and the present reality. All six deal with artificial intelligence or the reality of a virtual, fantasy world in some way. They’re all enjoyable; but, in my mind, the standout is the first story, in which people who only know each other through a Star Trek themed role playing site try to save one of their online friends from committing suicide in real life. The seventh and eighth stories are considerably longer than the first six, spanning one hundred pages each. I read a short review in Neo magazine that claimed that the two final stories made the book feel unbalanced, but I have to disagree. The final two stories are like a main course after an appetizer, and they are both excellent. Yamamoto reels his readers in with the first six stories and then lands us with the final two.

“The Day Shion Came” is about a nursing robot that whose programming has been implanted with a kernel of artificial intelligence. The robot is given over to a young human nurse to train as the two go through their rounds at a senior care facility. Certain A.I. clichés apply to this story, but they are not the ones you would suspect, and they are challenged and reworked in surprising ways. If there is a literary genre of magical realism, then “The Day Shion Came” might be termed science fictional realism, as everything about it is simultaneously fantastic and mundane. The final story is the story of Ibis herself, who draws together all of the “Intermission” segments by explaining the history of the frame narrator’s world. A remarkable feature of this story is the language that the A.I. entities use to communicate with each other. It’s both interesting and intelligent, but never overused or explicated at length. I won’t attempt to describe it here, but let it suffice to say that I have no idea how the translator was able to handle it so successfully. I tip my hat in admiration of her efforts.

In the final evaluation, The Stories of Ibis is a wonderful book for both young adult readers and adult readers who enjoy good young adult fiction. It’s neither too sci-fi nor too “Japanese” to put off people who aren’t fans of either “genre,” but I think it will still appeal to fans who are familiar with the tropes presented. In other words, like any good young adult novel, The Stories of Ibis attains the perfect balance of intelligence, accessibility, and creativity – and you don’t even have to feel embarrassed for enjoying it.

Slum Online

Title: Slum Online
Japanese Title: スラムオンライン
Author: Sakurazawa Hiroshi (桜沢洋)
Translator: Joseph Reeder
Publication Year: 2010 (America); 2005 (Japan)
Publisher: Haikasoru
Pages: 210

Slum Online is a short novel about MMORPG gaming. I was skeptical of this concept at first, as I wondered how level grinding, ammunition collection, and/or interpersonal dialog along the lines of “omg n00b pwned” could be any less tedious in fiction than in real life (so to speak). Thankfully, the fictional game in question is a fighting game, and its setup and mechanics are both simple enough to be understood by a non-gamer and complex enough to not lose their freshness after two hundred pages.

I was also worried that, since the novel’s cover (which is a mirror of the original Japanese cover) sports a manga-style illustration, Slum Online would be nothing more than a light novelized plot worthy of an anime (whose plots and dialog tend to not work so well without the animation). Again, my worries were unfounded, since the story more or less eschews anime tropes and works fairly well as fiction that can be read by someone not familiar with the quirkiness of characters like Suzumiya Haruhi and Lina Inverse.

Slum Online follows an older teenager named Etsuro through his real and virtual life. In real life, he is a college student pursued by a classmate named Fumiko who is pursuing a blue cat through the streets of Shinjuku. In his virtual life, he is a karate fighter named Tetsuo who is pursuing a mysterious player known as Ganker Jack while being pursued by a ninja character named Hashimoto. The novel’s chapters alternate between Tetsuo’s real life and his virtual life, but there is little disconnect between the two; and, in the end, they come together quite nicely. It’s equally amusing for the reader to follow Etsuro through the backstreets and arcades of Shinjuku as it is to follow Tetsuo and Hashimoto through the alleyways and watering holes of the gaming world. Moreover, the cast of characters in either world is equally interesting, especially as they interact with each other across both worlds.

I wouldn’t call Slum Online science fiction, necessarily, and it doesn’t quite belong in the realm of cyberpunk, either. I found it quite realistic in its depiction of gaming technologies, their applications, and the cultures that surround them. Nobody is downloading anything directly into their brains or raving about the awesome theoretical potential of cyberspace. The characters go to school and go to work like anyone else, and the only men in black suits are the salary men on the commuter trains. Everyone knows what Google and Wikipedia and Playstation are. I personally found it refreshing to read a story about real kids playing video games. No one is a hacker, and there aren’t any cyber police; it’s just a kid and his game console and his online network.

There’s no nonsense in the book about not being able to tell the difference between the real world and the cyber world either, although Etsuro’s language occasionally betrays how his awareness of the real world is influenced by gaming. He describes hearing things in terms of “sound FX” and perceiving people’s faces in terms of polygons or anime-inspired designs. As he walks around Shinjuku, he remarks how convenient it is to not have to worry about running into invisible walls, and how in real life one can’t just approach someone and start a conversation as if he or she were an NPC. Despite (or more likely because of) his mild geekiness, Etsuro is an amusing and sympathetic narrator.

Slum Online should be a fun read for gamers, and I think it should even be a fun read for non-gamers, who won’t be alienated by any specialist vocabulary. The translation is smooth and readable, the narrative flows quickly and seamlessly, and the layout is professional and engaging. The only bad thing I might have to say about this book is that it tends to come off as male-dominated, but whatever – I enjoyed it anyway.

Crest of the Stars

Title: Crest of the Stars: Princess of the Empire
Japanese Title: 星界の紋章:帝国の王女 (Seikai no monshō: Teikoku no ōjo)
Author: Morioka Hiroyuki (森岡浩之)
Translator: Sue Shambaugh
Publication Year: 1996 (Japan); 2006 (America)
Publisher: Tokyopop
Pages: 212

I am a great lover of books, and I spend a great deal of my time reading. I genuinely enjoy almost everything I read, no matter what the genre, and rarely do I dismiss something as absolutely not worth reading. It is very easy for me to explain why I like a particular book, or what is valuable about a particular work, but I think that sometimes it’s important to also discuss what is mediocre, and what can be done better.

Morioka Hiroyuki’s Crest of the Stars series was recently held up to me as a paragon of Japanese science fiction. I wasn’t impressed with the translation of the first book in the series, Princess of the Empire, when it was released in the fall of 2006, but I decided to try it again. The series is massively popular in Japan, and it has quite a dedicated fan base in America as well. I have heard it described as a masterpiece of Tolkienesque proportions in several reviews; and, in my mind, there is no higher praise. Perhaps I had misjudged it four years ago.

Unfortunately, upon re-reading the book, that turned out not to be the case. Princess of the Empire starts off with a wonderful prologue, which briefly introduces the main character of the series in an interesting and beautifully described setting before launching into a short but fascinating account of the space journeys that led to the present moment. This history is then interrupted by action! intrigue! betrayal! and emotion! Unfortunately, this prologue is only sixteen pages long. What follows is 161 pages of utter garbage.

The teenage hero of the series, Jinto, arrives at a spaceport, where he is met by a beautiful blue-haired space elf named Lafiel. Lafiel takes Jinto to a space elf ship which will transport him to the space elf academy (Jinto, although genetically human, is politically an honorary space elf). The ship is attacked by a human group that seeks to oppose the space elf empire, and only Jinto and Lafiel escape. The ship is destroyed, and the unlikely pair (well, actually, very likely, considering that there are no other characters) is stranded on a small backwards planet. The end. Oh, and if you guessed that Lafiel is the princess of the space elf empire, you win a cookie.

You might be thinking, well, if Morioka spins 161 pages out of relatively nothing, then he must be a fairly talented writer with an eye for detail and a talent for dialog. Wrong. The Crest of the Stars series is known for its world building, and what Morioka has given us is 161 pages of almost unmitigated world building. The space elves are called Abh, they have a space empire, they have strange breeding practices, and they are genetically engineered to be beautiful, blue-haired, and psychic. That’s right, they are psychic space elves – which would perhaps be forgivable if there were more to them. Unfortunately, Morioka’s world building reads like a world history textbook written for fourth graders. Even when delivered in speech, the tone of this information is uniformly dry, essentialist, and uninteresting. Population statistics and general government details are provided, but nothing is said about culture, religion, art, lifestyles, political factions, diversity, philosophy, attitudes towards technology – or anything that the reader might actually care about. The clunky constructed language that annoyingly pervades the text is substituted for any real imagination. The almost complete lack of any visual imagery makes the book seem almost sterile, which I don’t think is a deliberate choice on the part of the author, whose writing is incessantly puerile:

Sure, Jinto had experience interacting with girls – he’d made a point on Delktou, in his own way. However, older women were still a complete mystery to him – especially gorgeous older women who were commanders of interstellar battleships. He couldn’t get his heart to stop racing.

In other words, instead of building a fictional world gradually while pulling his readers deeper into said world through plot thickening and character development, making them increasingly curious about the universe in which the characters live as they become increasingly attached to the characters themselves, Morioka completely forgoes plot and character development in order to construct his setting, which quite frankly feels like a cliché mix of Star Wars empire-and-princess driven space opera and Star Trek alien-culture-of-the-week episodic exploration adventure. The fact that the Abh are long-lived, pointy-eared, and dismissive of humans does not make Crest of the Stars Tolkienesque, unfortunately. In his postscript, Morioka states that he hopes “to make shameless sci-fi fans groan.” I’m pretty sure “groan” is the operative word here, since even Troy Denning’s novels set in the Star Wars universe are better written. Alas.

Princess of the Empire is everything I hate about the genre of young adult fiction, which tends to presume that its readers can’t handle complex plots, three-dimensional characters, figurative language, or middle school vocabulary. It could be argued that Japanese light novels are an entirely separate medium than young adult fiction; but still, there are infinitely better light novels out there. One of my personal favorites is Ono Fuyumi’s The Twelve Kingdoms series. A translation of the fourth installment, Skies of Dawn, was recently released a week or two ago, and I am happy to report that the series is only getting better with each successive book.

If it’s Japanese science fiction you’re looking for, then popular mainstream writers from Abe Kōbō to Ōe Kenzaburō to Miyabe Miyuki have successfully tried their hands at hard science fiction at one point or another. If you’re looking for the epic adventure and unparallel world building of Frank Herbert (or China Miéville), then check out Murakami Haruki’s Hard-Boiled Wonderland and the End of the World, which benefits from one of the most artistic and creative translations I have ever read. If you’re more in the mood for the intellectual short fiction of someone like Ray Bradbury (or Tim Pratt), then check out Tsutsui Yasutaka’s collection The Salmonella Beings from Planet Porno. If you’re in the market for lighter fare, I have been especially impressed by several of the translations I have read from an upcoming press called Haikasoru, which is an arm of Viz Media, an established publisher of manga intended for a slightly more mature audience than that targeted by Tokyopop.

In any case, to return to Princess of the Empire, it’s a morass of weak writing and tired stereotypes. Perhaps the Crest of the Stars series deepens in the second and third books, which are also available from Tokyopop, but I would rather spend my time reading all the cool new stuff that seems to be coming out almost every month. For those who want to know what all the fuss is about but don’t have the stomach to brave the light novels, there is always the Crest of the Stars manga trilogy (also published by Tokyopop). The manga are just as mediocre as the books – but at least the female characters provide the service of bending over to reveal themselves every few pages. Which, I suppose, is always a welcome distraction from heavy-handed world building and the overuse of a constructed language.

Chain Mail: Addicted to You

chain-mail

Title: Chain Mail: Addicted to You
Japanese Title: チェーン・メール―ずっとあなたとつながっていたい
Author: Ishizaki Hiroshi (石崎洋司)
Translator: Richard Kim
Publication Year: 2007 (America); 2003 (Japan)
Publisher: Tokyopop
Pages:209

Okay, I’ll admit it: when I came back home from Japan this past summer, I got really into Stephenie Meyer’s Twilight series. I know that many people like to complain about how the books are poorly written, misogynistic, heterocentric, painfully conservative, blah, blah, blah (I’m surprised no one has ever called them “phallogocentric” – that’s my personal favorite). First of all, the Twilight books are not poorly written; anyone who’s actually seen “poorly written” can attest to that fact. Second, I like to turn my feminist switch off when I read sparkly teenage vampire romance novels.

In any case, the Twilight series alerted me to the existence of the American genre of young adult fiction in a way that Harry Potter never did. (I think this is partially because I wouldn’t be caught dead reading “young adult fiction” when I was actually a “young adult,” but kids were a lot cooler seven or eight years ago.) I went to my local Borders and started doing market research, finding that, indeed, young adult fiction is a thriving genre, even though the vast majority of it is absolute crap. Perhaps the only good thing about the sudden popularity of the genre is that manga publishers like Tokyopop have started translating and publishing Japanese light novels.

A light novel is the Japanese equivalent of young adult fiction. These short, middle-school reading level books read like the plot of a manga, are often illustrated by noted manga artists, and are generally serialized like manga. Many popular anime, such as Slayers (スレイヤーズ) and The Melancholy of Haruhi Suzumiya (涼宮ハルヒの憂鬱) are adaptations of even more popular light novel series. Just as is the case with America, most light novels are absolute crap, and you will find a good selection of these less-than-stellar light novel series in Tokyopop’s catalog. Thankfully, the company has chosen to publish a few good light novels, even if they don’t have brand-name recognition.

One of my favorite offerings from Tokyopop is Ishizaki Hiroshi’s Chain Mail. Ishizaki has penned the text of several manga, most notably Miss Black Witch’s Halloween (黒魔女さんのハロウィーン), but he is also quite famous in Japan as an author of realistic fiction for young women. Although the plot of Chain Mail is somewhat far-fetched, this novel focuses on the development of its characters and their daily life as high school students in Tokyo.

What attracted me to this novel was its narrative structure. The narrative is divided between three narrators: Mai, Sawako, and Mayumi. These three girls, who may or may not know each other in real life, play a game in which they collaborate on a murder-mystery novel via posts made to an online message board on their cell phones (the internet is widely available on Japanese cell phones and has been for years). Thus, the narrative switches between the main story and the story that the girls are writing. Each girl is in charge of a certain character in the online story, and things get interesting when the events that happen to the characters in real life start to mirror the events they write into the story. There is never a hint of anything supernatural, but the blurred identities and real-life mysteries are quite uncanny.

Although only one of the three characters can be called sympathetic, I did feel a great deal of sympathy for each of them. Ishizaki doesn’t pull punches in his characterization and shows each of the three girls at her weakest moments. These three girls, who have been damaged by their families and the pressures forced on them at school, seek real friendship and connection through a cell phone game that had initially been created as a joke. Is the story pathetic? You bet. But it’s also touching and exciting, with lots of Nietzsche and Shibuya thrown in for good measure.

I would highly recommend Chain Mail to anyone interested in young adult literature, contemporary Japanese popular culture, or even Japanese literature in general. It’s a fascinating book, even if it doesn’t have pictures. Other fiction I would recommend from Tokyopop includes the Twelve Kingdoms series (by Ono Fuyumi), Kino’s Journey (by Sigsawa Keiichi) and anything written by Otsuichi, like Calling You or Goth. Tokyopop has recently taken down the “novels” section of its website, which makes me worry that the company doesn’t see a future for them, but I will go ahead and provide a link to their light novel catalog:

Tokyopop Catalog